Unit 63 - LO1 P1

LO 1 Understand 3D character modelling techniques used in media products


P1) 3D Character Modelling Techniques:

Research and explain three character modelling techniques used in existing games.

i)            Modelling process e.g. Polygon modelling, NURBS modelling, sub divisional modelling, extruding 3D shapes.

ii)          Animation /  motion Generation e.g. How characters / objects move in a 3D environment, use of lights, cameras, textures.

iii)       Application e.g. How and where are 3D characters used in computer / console games, animations, live action.


Create a word document report explaining the three above elements.


Create an analysed report, approximately a page and half with relevant images for each question.




3D Character Polygonal Modelling



Start to use the blog to help you understand the process of modelling and all components that come with it. 


Nurbs 

Understanding NURBS
Non-Uniform Rational B-Splines (NURBS) and is simply the name for the mathematics that is used to create the geometry in Alias, and in many other CAD systems.
Luckily, no understanding of the math is required to become an expert Alias user. There are a few technical terms that are used for controlling the shapes we design, but they are simply learned as each tool is learned, and don't need to be understood in a mathematical way.
The key benefit of NURBS is that it isn't an approximation of a smooth shape. The math calculates an accurate definition of the surface shape which is still smooth however closely the surface is examined.

Why NURBS are used
More important than the underlying math is understanding what unique features Alias NURBS has to offer you as a designer, compared to the other software tools you may be using:
  • Flexibility to create sculptural shapes
  • Tension to keep surfaces smooth and taught
  • Alignment to create smooth, invisible joins
Designing with this level of attention to sculptural aesthetics is a specialised area of CAD modelling, typically used for premium products where elegance and surface quality are important factors in the product's appeal.




Subdivision Modelling

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