L02 Be able to produce a design and plan for the
production of a 3D modelled environment
P2) Produce a design and plan
for production of a 3D modelled environment for us in a console game.
Rockstar Games wants you to
model an environment for their new Grand Theft Auto game.
The environment has to be a Mafia
owned champagne bar. It must feature chairs,
tables, plants and hanging lights.
The game will be from a first
person point of view.
Therefore Rockstar want you
to animate the lead character doing the following:
a) Walking into the champagne bar environment
b) Looking around the champagne bar environment
c)
Knocking over a
chair
d) Sitting down in a chair
e) Looking around the champagne environment while sat
down.
TASK
DESIGN PRE-PRODUCTION:
Create a powerpoint that uses
the below as headings and explain each one relating to your ideas and designs
around the champagne bar environment you are going to construct.
Separate each task in your group and label each page with A, B C etc. and title of task
A.) Genre
Explain the
genre of the console game: Grand Theft Auto.
B.) Outline game plan
Explain how
the Grand Theft Auto game will use your constructed champagne bar environment
and first person animation.
Consider:
i)
Where in the game
does the champagne bar environment appear?
ii)
What will happen in the champagne bar environment scene?
iii)
Why is the champagne bar environment important?
Add six found
images of champagne bar environments. Include pictures of chairs, table, etc.
Add images of
similar environments found in
games and
explain how they are used.
C.) Environment visuals / Concept art
Sketch and
design the following for the champagne bar environment.
i) Moodboards
ii) Three initial sketches of environment i.e.
champagne bar building
iii) Initial sketches of props i.e. chairs,
tables, plants
D.) Create a twelve panel storyboard
showing a lead
character in first person doing the
following:
i)
Walking into the
champagne bar environment
ii) Looking around the champagne bar
environment
iii) Knocking over a chair
iv) Sitting down in a chair
v) Looking around the champagne
environment while sat down.
E.) Possible animation technique
Explain
first person character animation creation with use of Maya camera.
Explain Maya
animation keying of having a chair topple over.



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