P1 /M1 Learners produce preproduction materials for a planned original print media product
PLEASE PRINT EVIDENCE OF EACH TASK FOR YOUR FOLDER AS YOU GO ALONG.
Task 1:
Pre-production materials
Research: Magazine cover analysis
Find Two existing Magazine covers (from different genres) and annotate the common features (e.g. release date, star billing…)
Answer this underneath: How does the poster attract the target audience to this particular industry?
Task 2:
Pre-production materials
Planning: Creating own idea.
Pre-production materials
Planning: Creating own idea.
a) Your own idea for a magazine cover. Create a mind map and mood board.
Mind map ideas including:
Industry - Gaming magazine, how will audiences know this?
Setting - where is your product going to be set? Background of your magazine? Why? How does this link to genre?
Characters - Who are the characters, products, locations on your cover? Are they going to be stereotypical of the genre?
Design - What colour schemes and styles are typical of your chosen genre? What graphics will you be creating?
Task 3:
Pre-production: Planning Flat Plans
Create three flat plans for your magazine cover using typical conventions/features. These should be different designs, annotated to show the detail you have included. Hand drawn or illustrator rough layouts on A4/A3 paper.
Your annotations should be detailed and explain what features you have embodied. Include comments on: colour, image, layout,font, text. Give reasons for your choices. For example Layout can be blocks to chow the space where images will go and then room for text layouts as well as sub headings. colour only parts of your layout.
Some key terms to include in your annotations: genre, narrative, character, audience, convention, connotations, signify.
Your annotations should be detailed and explain what features you have embodied. Include comments on: colour, image, layout,font, text. Give reasons for your choices. For example Layout can be blocks to chow the space where images will go and then room for text layouts as well as sub headings. colour only parts of your layout.
Some key terms to include in your annotations: genre, narrative, character, audience, convention, connotations, signify.
Task 4:
Pre-production: text designs
Carry out some research into your fonts/graphics/coloursPre-production: text designs
a)Produce a page of potential fonts on Photoshop for the title of your magazine. Summarise which font you think is most effective and why. Use key terms: genre and audience.
b) Produce some more design pages for the other text on your poster e.g Sub headings, star billing and review ratings and article text.
For each convention/feature you choose select your favourite and give reasons why.
c) Produce a colour scheme page using different mixes of colours with examples of a part of your page layout in the specific colours.
Write a brief description for each or your chosen colour scheme and give reasons why linking to audience and genre?
d) Produce a collection of images or graphics you will go to take yourselves or create on Photoshop/Illustrator. Think about the graphics or characters etc that will be included on your cover. For example could be a Spy/bond character on the front of your film magazine, or a collection of retro consoles for a retro gaming magazine.
Make a mood board or collection of images relating to your magazine with some illustrator graphics.
Create Graphic designs of other smaller images that may be included on your magazine, e.g Controllers, consoles, titles
Task 5:
Initial drawings
Roughly sketch 3-5 drawings of your featured game character in multiple forms
Can include colour shading or various design ideas to show your process.







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