Unit 63 - LO2 P1 M1

L02 Be able to plan a 3D modelled character for use in a game or animation

P2, M1) Plan for a 3D modelled character for use in a game or animation.

a)  Genre –

i)            Children’s Animation

b)  Character profile –

i)            Consider physical / emotional attributes

ii)          Provide description of the character

iii)       Special characteristics, gender, age, clothing and props


c)   Series of character visuals –

i)            Rough character sketches

ii)          Storyboard depicting the character movement, interaction with their surroundings

d)  Target audience –


i)            Consider audience appeal, lifestyle, age, gender


TASK 



BBC CBeebies wants you to model a snowman character for a potential new show for Christmas 2017.


The snowman can be male or female, but must have a friendly look. The clothes, eyes, nose and mouth can be textured in any colour.















Snowman must be able to move from right to left and in a full circle. Snowman must also in the animation head a football on their head and shoulders.

Place the snowman in a simple snow filled environment.



Therefore BBC CBeebies want you to animate the snowman character doing the following:

a)  Moving their body around

b)  Moving their head around i.e. Spinning head, rolling head

c)   Heading a football with their head and shoulders

d)  Ball knocks either snowman’s hat, nose, buttons etc.

Any other animation of your choosing






TASK 1

DESIGN PRE-PRODUCTION:

Create the following pre-production elements to show how you will plan to create your snowman character and animate them.

     a) Genre –

i)            Write a page and a half regarding what the genre of your snowman character /animation will be

ii)          How the character / animation fits in the BBC CBeebies children’s programming?

Visualise page. Use sketches and pictures to represent the genre and show 





b) Character profile –

i)            Write a minimum of two pages explaining your snowman character /animation.

Consider: Physical and emotional attributes, full description of the character, special characteristics, gender, age, clothing, props

Think about your texturing, facial movements, arm movements, what type of animation will you use. Rigging and skeletal animations etc. 




c) Series of character visuals –

i)            Create six snowman sketch images

ii)          Twelve panel storyboard depicting character movement and interaction with their surroundings and prop.

Think about colours, textures, characteristics and then use the storyboard o show movements from heading the ball to waving, smiling, looking around/head spinning etc. 

Hand drawn sketches on to illustrator or all on one, whichever one you prefer.




d) Target audience –

i)            Snowman character appeal to children and adults / parents

ii)          Lifestyle of children and why that would inform their liking of snowman character

iii)       Age and gender of children and adults / parents


Think about previous children shows and show examples, try to think about the seasonal option as well as incorporating sport. 



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