LO4 Be able to explain the process of creating a 3D
modelled environment
P5, M3) Produce a step by
step how to guide on how
to create a 3D environment with prop
objects. Use illustrations, own written text
and images individually created.
You should be able to use your screenshots from your whole process, included screens of sketches, moodboards, illustrations etc.
a.) Use the how to guide as an example:
FULL TEXT TUTORIAL AND NOTES:
The following is
a 10-Part series on Maya Beginner Basics. The tutorials are set up in-specific
to game environment modelling.
Geometry Basics
covers how to create and manipulate basic objects in Maya.
Tutorial covers:
· Simple Object Creation
· How to Turn Off Interactive Creation
· Wireframe/Shaded/Texture/Lighting
Views
· Polygon Primitive Creation Options
· How to Scale/Rotate/Move/Select
Objects
· How to Undo
· Turn On Wireframe on Shaded
· Object Component Mode (vertices,
faces, edges)
SIMPLE OBJECT CREATION
When it comes to
game environment modelling, we will be dealing with polygons. There will be
times when we will use nurbs and surfaces, but our final output will almost
always be polygon based.
To create simple
objects in Maya, go up to:
Create -->
Polygon Primitives --> Choose a primitive
If you placed
Polygon Primitives on your Custom Shelf, then you can use that to
create your basic objects in Maya.
TURN OFF INTERACTIVE CREATION
Interactive
creation is not what you want when creating polygon primitives in Maya. You
simply want to press one key and create your primitive. To do that you will
need to turn off Interactive Creation under Polygon Primitives Menu.
WIREFRAME/SHADED/TEXTURE/LIGHTING VIEWS
· 4 = Wireframe View
· 5 = Shaded View
· 6 = Texture View
· 7 = Lighting View
POLYGON PRIMITIVE CREATION OPTIONS
You have an
option box for all Polygon Primitives prior to creating them. This offers more
direct control how the initial primitive appears in your scene. Such as
position and size.
OBJECT MANIPULATION
· Q = Selection Tool
· W = Move Tool
· E = Rotation Tool
· R = Scale Tool
UNDO
· Z = Undo
TURN ON WIREFRAME ON SHADED
Being able to
see wireframe on shaded objects will help you modelling.
Turn on
wireframe on shaded by going up to Viewport Menu List and check
Shading -->
Wireframe on Shaded
OBJECT COMPONENT MODE
Object Component
Mode allows you to manipulate vertices, faces, edges etc. This is where more
direct modelling control comes into play. Majority of your time modelling will
be using the component mode and shaping your polys.
To access Object
Component Mode, select your object and Hold Right Mouse Button.
While in
component mode, you are able to use the hotkeys we covered earlier for
Move/Scale/Rotate and modify the object.











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